At least 2 years of experience in game audio development (5 years for senior role)., Completed full development cycle of at least one AA title., Proficient in Reaper DAW and experienced with Wwise audio middleware., Strong sound design skills and ability to collaborate effectively with a team..
Key responsibilities:
Create various sound assets for games.
Implement audio content using Wwise in Unreal Engine.
Edit and process voice-overs.
Collaborate with team members on audio pipelines and features.
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Founded in 2009 in Warsaw, Poland, independent game studio Flying Wild Hog’s name evokes the same core feeling as its acclaimed catalogue of titles — action-packed, fast-paced, and wholeheartedly unique. We thrive when we are able to push our creative boundaries.Our games: - Shadow Warrior 2 (PC released on Oct 13th 2016, PS4 / Xbox One released on May 25th 2017)- JUJU (PC / PS3 / XBox360 released on Dec 10th 2014)- Shadow Warrior (PC released on Sep 26th 2013, PS4 / Xbox One released on Oct 21th 2014)- Hard Reset Redux (PC / PS4 / Xbox One released in June 2016)- Hard Reset: Exile DLC (PC released in April 2012)- Hard Reset (PC released in September 2011)We are always looking for talented people! jobs@flyingwildhog.com
Flying Wild Hog: where gaming is our second nature and adventure is our middle name!
We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off!
From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!
We're gamers at heart and know the gaming community is our lifeblood. So, whether you're a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you're in for a gaming adventure!
YOUR ROLE
We are looking for sound designers who can help us make our games better through meaningful and interactive audio.
YOUR DAILY TASK
Creation of all kinds of sound assets for a game
Implementation of all audio content through Wwise into Unreal Engine
Voice-over editing and post-processing
Working closely with the team, especially with Level Designers, Game Designers, Programmers and Production
Collaboration with the rest of FWH audio teams in development of audio pipelines, audio tech features, creation of custom audio source library and knowledge-sharing
Skills And Requirements
Experience in game audio development (at least 2 years for regular, at least 5 years for senior)
Completed full development cycle of at least one AA title
Great sound design skills and ability to create and maintain coherent audio aesthetic following given audio direction
Advanced user of Reaper DAW
Experience of working in Unreal Engine
Experience with Wwise audio middleware
Experience with voice-over editing and post-processing
Sound effects recording experience
Team player who is able to share his/her ideas with the team and shows creative and out-of-the-box thinking
Proficiency in English
PLEASE REMEMBER TO SEND YOUR DEMO-REEL WITH YOUR APPLICATION
IF YOU JOIN US
Decide how you work, from the office, hybrid or remote
You can enjoy private medical care (fully financed by the employer) and a sports card (FitProfit card)
You can develop further by joining the Hogs Academy
You can count on professional mental health support
You will benefit from language lessons (Polish and English)
Freely plan your working hours - core hours 11:00-16:00
You will have a real impact on various aspects of the game. We create games together, and your opinion is important to us
You can depend on team support and shared knowledge
You will join a strong, harmonious team and people with positive energy
Required profile
Experience
Spoken language(s):
English
Check out the description to know which languages are mandatory.