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Concept Artist

Remote: 
Full Remote
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Offer summary

Qualifications:

Professional experience in game development or a related industry., High-quality portfolio of game art demonstrating strong design and composition skills., Excellent knowledge of Photoshop and good English communication skills., Proactive team player with excellent time and priority management skills..

Key responsabilities:

  • Collaborate with the Concept Art Team and Art Director to create high-quality concepts, focusing on environment design.
  • Iterate on ideas quickly through sketches and thumbnails while communicating visual ideas across teams.
  • Create concept drawings based on art direction references and develop smaller art design bibles.
  • Research and collect valuable visual reference material to support the design process.

Fool's Theory logo
Fool's Theory https://www.foolstheory.com/
51 - 200 Employees
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Job description

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities
  • Working closely with the Concept Art Team and Art Director to create industry leading quality concepts, and specializing in Environment design.
  • Creating unique designs with consistent quality.
  • Conceptualizing realistic art styles. Adaptability to stylized art is a plus.
  • Iterating on ideas quickly through sketches and thumbnails.
  • Communicating visual ideas across teams and departments.
  • Being versatile between topics like environment and architecture design, Characters, Weapons and Props.
  • Creating concept drawing based on written or verbal art direction references.
  • Deriving and creating smaller art design bibles based on global art direction.
  • Conceptualizing modules that are part of a larger design.
  • Researching and collecting valuable visual reference material.
  • Refraining from using AI generative tools to produce imagery for this job.
Requirements
  • Professional experience in game development or a related industry.
  • High Quality portfolio of game art.
  • Excellent knowledge of Photoshop.
  • Strong sense of design and composition for environment sketches and illustrations.
  • Good English communication and writing skills are a must.
  • Good eye for detail, materials, and scale while being able to illustrate with all of the following clearly.
  • A proactive team player, self-motivated, can work without direct supervision.
  • Excellent time and priority management skills.
  • Decent knowledge of 3D Software Packages is a plus.
  • Basic understanding of level design principles is a plus.
  • Basic experience with using the Unreal Engine or similar is a plus.
  • Ability to create storyboards and cooperate with the cinematic team is a big plus.
We offer
  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Fixed-term contract.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Time Management
  • Self-Motivation

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