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"Character Artist"

fully flexible
Remote: 
Full Remote
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

3+ years experience in AAA game production, Solid understanding of human anatomy, Good knowledge of real-time character creation, Familiarity with rigging and animation.

Key responsabilities:

  • Create benchmark assets following art direction
  • Collaborate with teams to meet project requirements
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Job description

About EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

Role

This artist role is the core production artist in the team. You’ll work with frequent direction from senior artists and leads; Demonstrate mastery of craft in several specific areas; Create assets to benchmark quality; Handle mid-complexity tasks; influential at individual task and co-worker level. Support external art/tech review and internal finishing. Support new members in the team. You will report and work under the guidance of the character project lead and senior artists.

Responsibilities

  • Product benchmark assets following provided art direction.
  • Collaborate with upstream and downstream teams to make sure the assets hit the project requirement.
  • Participate in project R&D in collaboration with the team
  • Contribute to documentation of the visual quality, workflow, tools and tips.
  • Ramp up new artists on the team.
  • Work on internal finishing and integration after receiving the files from the external team.

Required Qualifications

  • 3+ years experience in AAA game production as character artist.
  • We expect solid understanding of human anatomy, hard surface modeling, fabric sculpting, hair creation and texturing.
  • Good understand of shape language, silhouette, color theory
  • Adapt to any project modeling style with mentoring from senior staff.
  • Good knowledge in real-time character creation workflows. We expect you have a strong curiosity and desire to explore the new tools/workflows in the industry.
  • Basic understanding of rigging and animation
  • Collaborate with others. Polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with the TA team.

Plus

  • Support external art/tech review. Deliver feedback to external teams to maintain art style understanding and quality under the guidance of project lead and senior artists.

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#FlexibleWork

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Collaboration

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