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Senior Technical Artist: Shaders

unlimited holidays - extra holidays - work from home - coworking available
Remote: 
Full Remote
Contract: 
Experience: 
Senior (5-10 years)
Work from: 

Offer summary

Qualifications:

Extensive experience in shader authoring, Strong knowledge of rendering optimization, Deep understanding of performance profiling, Ability to collaborate across departments, Additional skills in rigging and tools development.

Key responsabilities:

  • Develop and maintain advanced shaders
  • Troubleshoot shader-related technical issues
  • Implement lighting techniques and visual effects
  • Mentor other technical artists
  • Build scalable tools and shaders
Fortis Games logo
Fortis Games Gaming Scaleup https://www.fortisgames.com/
201 - 500 Employees
See more Fortis Games offers

Job description

Who we are

At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds impact the games we make.

We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we'll be making as well as the overall direction of the company. If you're passionate about tackling difficult problems with direct and thoughtful communication and team first mentality, we may be the right place for you.

About the Role

As a Senior Technical Artist with a focus on shaders, your mission is to enhance the visual quality and performance of our games by focusing on shader development, rendering optimization, and lighting techniques. You will be instrumental in building advanced shader systems, solving complex technical issues, and mentoring the art team on best practices in Unity. This role allows you to work across multiple projects, contributing to a central tech art team, where you'll create scalable, high-performance visual solutions that enhance the visual experience while optimizing for target platforms.

  • Develop and maintain advanced shaders and rendering pipelines for optimized game performance.
  • Troubleshoot and resolve shader-related technical issues, collaborating with art, design, and engineering teams.
  • Lead the implementation of lighting techniques and visual effects to ensure high visual fidelity across platforms.
  • Mentor and guide other technical artists, sharing best practices in shader development and performance optimization.
  • Build scalable tools and shaders that can be applied across multiple projects.

What You’ll Achieve

  • A set of shader and rendering pipelines optimized for performance and visual quality, usable across multiple projects.
  • Effective collaboration between the art, design, and engineering teams to maintain a consistent visual style and ensure smooth asset integration.
  • Up-to-date technical documentation for shader systems, rendering optimizations, and lighting techniques, shared with the team to promote best practices.
  • Mentorship and guidance to other technical artists, enhancing the team’s overall shader expertise.

What You’ll Need to be successful

  • Extensive experience in shader authoring, with proficiency in HLSL, GLSL, or Cg for high-quality visual output.
  • Strong knowledge of rendering optimization and lighting techniques in Unity.
  • Deep understanding of performance profiling and optimization of shaders, particles, and VFX for mobile and web-based games.
  • Ability to collaborate with other departments, including art, design, and engineering, to solve complex technical challenges and maintain visual consistency.
  • Strong problem-solving skills, with the ability to troubleshoot and optimize shaders and rendering pipelines for maximum performance.
  • Excellent mentorship and communication skills, with the ability to guide junior artists and share knowledge across teams.
  • Additional technical art skills such as rigging and tools/pipeline development are a big plus.

Why join us

There are many reasons to join us, but here are a few:

  • We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
  • We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
  • Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming

Fortis is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Required profile

Experience

Level of experience: Senior (5-10 years)
Industry :
Gaming
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Problem Solving
  • Collaboration
  • Communication
  • Mentorship

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