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We are a bold new game studio with a mission to build cutting edge AAA entertainment for the 21st century. Our founders are veterans in the online games, social games, and crypto fields. We are fully funded and building a dream team of A-developers who want to work with the best of the best and take their careers to the next level. See press coverage: Bloomberg, VentureBeat, CoinDesk.
Gameplay Engineer - Unreal
We are searching for a passionate Gameplay Engineer to join a small, fully remote team to work on an exciting multiplayer title. Working on Gameplay at BTS you would interact closely with Designers, Artists, and other engineers to implement gameplay systems across the project as well as support rollout of updates for Big Time.
RESPONSIBILITIES
Contribute to implementation and design of major gameplay systems and support the design team to deliver content to players. Areas of work include (but are not limited to) AI, Combat, Controls, Locomotion, etc.
Collaborate and iterate closely with the design team on gameplay systems
Plan and implement systems to be extensible, scalable, and easy to use in production
Profile and optimize performance across the game to hit ship targets on multiple platforms
REQUIREMENTS
2+ years of game development experience
Shipped at least one high-quality game for PC or Console
Strong programming background and C++ knowledge
Strong problem solving abilities
Unreal Engine 4 experience
Hands-on experience with gameplay systems like AI, Animation, Combat and Missions
Must love games
DESIRABLE
Passion for Action RPGs (Diablo, Path of Exile, Last Epoch etc.
AAA development experience
WHAT WE OFFER
Fully remote work, with a yearly company offsite
Experience working with gaming veterans of game titles with a gross aggregate revenue well over $10B USD
Unlimited PTO
Experience creating a new IP with franchise potential
Required profile
Experience
Level of experience:Mid-level (2-5 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.