Senior Graphics Engineer

Remote: 
Full Remote
Contract: 
Work from: 

Offer summary

Qualifications:

B.S. in computer science or equivalent experience., 5+ years of rendering programming experience, preferably in AAA games., Strong C++ programming ability and knowledge of HLSL/PSSL., Experience with CPU and GPU profiling tools and real-time rendering techniques..

Key responsibilities:

  • Collaborate with designers, artists, and programmers to design and implement rendering systems.
  • Extend existing rendering systems to enhance functionality for content teams.
  • Optimize rendering code for console platforms and research new rendering techniques.
  • Assist in various tasks as needed to support the team.

PlayStation Global logo
PlayStation Global XLarge https://www.playstation.com/
5001 - 10000 Employees
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Job description

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

THE OPPORTUNITY

The Senior Graphics Engineer position is responsible for building out exciting rendering systems and features in the Bluepoint Engine to bring our team’s vision to life.  

 

This position will be responsible for:

  • Collaborating with designers, artists, and programmers, to design, implement and iterate on rendering systems.

  • Extending existing rendering systems to provide new or improved functionality to meet the needs of content teams.

  • Optimizing high and low-level rendering code for console platforms.

  • Researching new real-time rendering techniques and features.

  • Jumping in to help where needed.

 

What craft expertise you’ll have:

  • Technology Knowledge

    • Required: Strong C++ programming ability.

    • Required: Strong knowledge of HLSL/PSSL.

    • Desired: DirectX experience.

    • Desired: C# experience.

  • Tool Knowledge

    • Required: Visual Studio with strong experience debugging and profiling code.

    • Required: Experience with CPU and GPU profiling tools; Razor, RenderDoc, etc.

    • Desired: Experience working with PS4 or PS5 hardware APIs; AGC/GNM.

    • Desired: Maya, Jenkins.

  • Craft Experience

    • Required: Solid understanding of real-time rendering techniques.

    • Required: Ability to work within performance and memory constraints.

    • Required: Hands-on experience implementing tools or backend systems for AAA games in areas such as; lighting, materials, shadows, raytracing, VFX, water, atmospherics, post-effects, GPU-driven rendering, or backend abstraction & resource management.

    • Desired: Experience writing tools for rendering systems; content cookers/compilers, shader code generators, DCC plugins, visualizers, etc.

 

Other Criteria:

  • Experience

    • Degree: B.S. in computer science or equivalent experience.

    • Years of Experience: 5+ years of rendering programming preferred.

    • Required: Strong experience that allows for mentoring and growth opportunities.

    • Required: Has shipped at least 1 AAA console game or equivalent experience.

  • Additionally, you should possess

    • A proven ability to manage time, self-organize, and meet deadlines.

    • Strong communication skills.

    • Critical thinking and problem-solving skills.

    • Strong organizational skills with an attention to detail.

    • A growth mindset and a positive outlook.

    • The ability to wring the last drop of performance out of any CPU or GPU.

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

 

The estimated base pay range for this role is listed below.
$167,000$250,600 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Communication
  • Time Management
  • Critical Thinking
  • Organizational Skills
  • Problem Solving

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