Senior 3D Creature Artist

Remote: 
Full Remote
Contract: 
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Offer summary

Qualifications:

Strong proficiency in ZBrush with excellent sculpting skills and a deep understanding of organic forms., Experience in Maya or Blender, with a solid grasp of the full character/creature production workflow., Proficiency in Substance Painter and a strong understanding of PBR workflow for texturing., Good knowledge of anatomy, especially animal anatomy, with a portfolio showcasing relevant creature work..

Key responsibilities:

  • Sculpting and modeling high-resolution creatures in ZBrush, focusing on anatomy and expression.
  • Creating game-ready models through retopology and UV unwrapping, and texturing assets using PBR workflow.
  • Collaborating with concept artists and art directors to bring creature designs to life while adhering to artistic direction.
  • Implementing and testing assets in game engines like Unreal Engine or Unity, ensuring optimal performance and visual fidelity.

Magic Media logo
Magic Media Large https://magicmedia.studio
501 - 1000 Employees
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Job description

Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

We are looking for a Senior 3D Creature Artist to join our team. If you are looking for an open and professional environment to unleash the potential we want to hear from you!

WHAT YOU WILL DO

  • Sculpting and modeling high-resolution creatures in ZBrush, with a strong focus on anatomy, form, and expression.
  • Creating clean game-ready models through retopology and UV unwrapping.
  • Texturing assets using PBR workflow in Substance Painter, maintaining visual consistency and material realism.
  • Collaborating with concept artists and art directors to bring creature designs to life while keeping artistic direction and gameplay needs in mind.
  • Implementing and testing assets in game engines such as Unreal Engine or Unity, ensuring optimal performance and visual fidelity.
  • Adjusting and iterating based on feedback, both artistic and technical, throughout the production pipeline.
  • Occasionally creating hard-surface elements or clothing for your creatures if the design requires it.
  • You’ll be part of a creative and supportive team, where artistic freedom is encouraged, but production quality and deadlines remain key.

Requirements

  • Strong proficiency in ZBrush.
  • Candidates must demonstrate excellent sculpting skills and a deep understanding of organic forms, especially for creature creation.
  • Experience in either Maya or Blender.
  • Working knowledge of at least one of these industry-standard 3D modeling and animation tools is required.
  • Ability to handle full character/creature production workflow.
  • Including retopology, UV unwrapping, baking, and preparing assets for texturing and engine integration.
  • Solid understanding of PBR workflow and proficiency in Substance Painter.
  • The candidate should be able to create high-quality, game-ready textures with attention to detail and material accuracy.
  • Portfolio showcasing creature work.
  • We’re specifically looking for examples of creatures or stylized characters that highlight sculpting, texturing, and creative design abilities.
  • Good knowledge of anatomy, especially animal anatomy.
  • Ability to analyze and creatively reinterpret anatomical structures is essential when working on non-realistic or hybrid creature designs.
  • Experience working with real-time game engines.
  • Familiarity with importing and optimizing assets for engines such as Unreal Engine or Unity is required.
  • Proficient level in English.
  • You must be comfortable with communicating and collaborating in English, both spoken and written.



DESIRABLE PLUSES

  • Hard surface modeling skills (ability to model armor, gear, or mechanical elements if a creature design includes such components).
  • Experience with Marvelous Designer (useful for projects where cloth simulation or fabric elements are part of the creature's design).
  • Rigging skills (a big plus if you can set up basic or advanced rigs for animation purposes).

Benefits

  • Permanently remote position.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Flexible working hours.
  • An inclusive culture and open communication.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Collaboration
  • Communication

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