Minimum 10 years of professional programming experience in the video game industry., Proven expertise in C# and C++, with experience across various game engines., At least 5 years of experience developing on the Windows platform., Very good knowledge and experience with C# and .NET..
Key responsibilities:
Developing Space Engineers 2 by implementing new game features and optimizations.
Working with the in-house engine VRAGE3.
Collaborating closely with Engine Programmers and Designers.
Contributing to the creative vision of the game through technical excellence.
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Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.
Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine
OUR MISSION:
We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.
We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.
We want to make our fans happy.
Keen Software House is an independent, international game development studio based in Prague, Czech Republic. We are currently seeking a highly skilled and experienced Senior Gameplay Programmer to join our team. In this role, you will be part of the Gameplay Team, responsible for the development of Space Engineers 2. You will work closely with our Engine Programmers and Designers to help bring the creative vision of our games to life.
While this position is based at our headquarters in Prague, we offer the flexibility to work remotely from anywhere.
We are always looking for passionate colleagues who strive for technical and artistic excellence and enjoy pushing the boundaries of what's possible.
If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us!
Requirements:
Minimum 10 years of professional programming experience in the video game industry
Proven expertise in C# and C++, with experience across various game engines
At least 5 years of experience developing on the Windows platform
Very good knowledge and experience with C# and .NET
Advanced English
Responsible, well organized, good time management
Friendly, curious, creative
Don´t be a C-player
Considered a plus:
Experience in designing and maintaining desktop applications
Knowledge of C++
Experience with back-end development / front-end development
Experience with DirectX or OpenGL
Experience with design patterns, unit testing, UI design
Experience with graphics programming, game networking architectures, low level optimization, etc.
Advanced math and physics knowledge
Interest in science and space research
Avid gamer
Responsibilities:
Developing Space Engineers 2 - implementing new game features or optimization, rendering techniques, physics simulations, etc.
As a Senior Gameplay Programmer you will work with our in house engine VRAGE3
We offer:
International team
A friendly environment without a corporate approach
Work on already very successful games
Incentive system benefits – bonuses
Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
Unlimited home office
Possibility of (fully) remote cooperation, or a relocation package
5 weeks of vacation
Unlimited sick days
Company breakfasts and other company events (BBQ, parties, workshops,…)
Dedicated time for studying
Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:
What the selection process will look like:
Collecting all documents and completing the entry form
Screening and evaluating all received documents
Programming task (completed at home)
Task evaluation
Interview with the Team Leader, Technical Director, and HR
Job offer
If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.
Required profile
Experience
Spoken language(s):
English
Check out the description to know which languages are mandatory.