Senior Render Programmer - remote SK

Remote: 
Full Remote
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Offer summary

Qualifications:

5+ years of programming experience, particularly in C# and Windows development., Strong knowledge of rendering techniques including DirectX 12, Deferred rendering, and PBR rendering., Experience with shaders (HLSL) and optimizing game engines is essential., A university degree in computer graphics is a plus, along with familiarity in C++ and advanced math..

Key responsibilities:

  • Develop rendering solutions for Space Engineers 2 and VRAGE3, focusing on optimization and new feature implementation.
  • Mentor less experienced team members to enhance their skills and knowledge.
  • Collaborate closely with Art and Design teams to achieve the artistic vision of the games.
  • Participate in a friendly and international team environment, contributing to the overall success of the projects.

Keen Software House logo
Keen Software House Scaleup https://www.keenswh.com/
51 - 200 Employees
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Job description

We are looking for top talent

We are searching for a highly skilled and experienced Senior Render Programmer. You could be developing state-of-the-art rendering solutions for our in-house game engine VRAGE3 and games such as Space Engineers 2 You'll be working as part of the Rendering team, working closely with the Art and Design teams to help them achieve the artistic vision for our games.

This position is based in Prague, Czech Republic, where our company's headquarters is located. However, you can work remotely with us from anywhere.

Requirements:

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
  • Optimizing game engines
  • Intermediate English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player

Considered a plus:

  • University degree with a focus on computer graphics
  • Experience developing your own render engine
  • Experience in designing and maintaining desktop applications
  • Experience with design patterns, unit testing, UI design
  • Knowledge of C++
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer

Responsibilities:

  • Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
  • Mentoring less experienced team members

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Curious about your future Team Leader? Meet Tomáš Dřínovský!



Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:



What the selection process will look like:

  • Collecting all documents and completing the entry form
  • Screening and evaluating all received documents
  • Programming task (completed at home)
  • Task evaluation
  • Interview with the Team Leader, Technical Director, and HR
  • Job offer

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Accountability
  • Friendliness
  • Time Management
  • Curiosity
  • Creativity

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