5+ years of programming experience, particularly in C# and Windows development., Strong knowledge of rendering techniques including DirectX 12, Deferred rendering, and PBR rendering., Experience with shaders (HLSL) and optimizing game engines is essential., A university degree in computer graphics is a plus, along with familiarity in C++ and advanced math..
Key responsibilities:
Develop rendering solutions for Space Engineers 2 and VRAGE3, focusing on optimization and new feature implementation.
Mentor less experienced team members to enhance their skills and knowledge.
Collaborate closely with Art and Design teams to achieve the artistic vision of the games.
Participate in a friendly and international team environment, contributing to the overall success of the projects.
Report This Job
Help us maintain the quality of our job listings. If you find any issues with this job post, please let us know.
Select the reason you're reporting this job:
Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.
Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine
OUR MISSION:
We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.
We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.
We want to make our fans happy.
We are searching for a highly skilled and experienced Senior Render Programmer. You could be developing state-of-the-art rendering solutions for our in-house game engine VRAGE3 and games such as Space Engineers 2 You'll be working as part of the Rendering team, working closely with the Art and Design teams to help them achieve the artistic vision for our games.
This position is based in Prague, Czech Republic, where our company's headquarters is located. However, you can work remotely with us from anywhere.
University degree with a focus on computer graphics
Experience developing your own render engine
Experience in designing and maintaining desktop applications
Experience with design patterns, unit testing, UI design
Knowledge of C++
Advanced math and physics knowledge
Interest in science and space research
Avid gamer
Responsibilities:
Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
Mentoring less experienced team members
We offer:
International team
A friendly environment without a corporate approach
Work on already very successful games
Incentive system benefits – bonuses
Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
Unlimited home office
Possibility of (fully) remote cooperation, or a relocation package
5 weeks of vacation
Unlimited sick days
Company breakfasts and other company events (BBQ, parties, workshops,…)
Dedicated time for studying
Curious about your future Team Leader? Meet Tomáš Dřínovský!
Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:
What the selection process will look like:
Collecting all documents and completing the entry form
Screening and evaluating all received documents
Programming task (completed at home)
Task evaluation
Interview with the Team Leader, Technical Director, and HR
Job offer
If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.
Required profile
Experience
Spoken language(s):
English
Check out the description to know which languages are mandatory.