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Graphics Engineer

Remote: 
Full Remote
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Offer summary

Qualifications:

3+ years of programming experience in the game industry, Strong knowledge of C++ and graphics engine & shader programming models, Degree in Computer Science or equivalent work experience, Strong 3D math skills (linear algebra, vector math).

Key responsabilities:

  • Design and optimize real-time rendering systems for high-quality visuals
  • Develop and implement advanced shading, lighting, and effects techniques
  • Collaborate with artists, designers, and engineers for visual integration
  • Optimize graphics performance across multiple platforms and maintain rendering pipelines.

Jahnel Group logo
Jahnel Group SME https://www.jahnelgroup.com/
51 - 200 Employees
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Job description

Jahnel Group's mission is to provide the absolute best environment for software creators to pursue their passion by connecting them with great clients doing meaningful work. We get to build some of the most complex and compelling applications for our clients located across the country.

We're a fast-growing INC 5000 recognized company, yet we still work as a very close-knit team (100+ employees). We're growing like crazy, and if you're looking for the next place to call home, hit us up for a beer or coffee.

Who We're Looking For

We are seeking an experienced Graphics Engineer to join our innovative game development team. The ideal candidate has a strong background in real-time rendering, graphics programming, and performance optimization. If you are passionate about pushing the boundaries of visual fidelity and staying up to date with cutting-edge rendering techniques, we want to hear from you.

Primary Responsibilities

  • Design and optimize real-time rendering systems to achieve high-quality visuals
  • Develop and implement advanced shading, lighting, post-processing, and effects techniques
  • Work closely with artists, designers, and other engineers to ensure seamless visual integration
  • Optimize graphics performance across multiple platforms, ensuring efficient GPU and CPU utilization
  • Maintain and improve rendering pipelines and tools for better efficiency and scalability
  • Debug and resolve rendering issues to maintain high visual standards

Some Must-Haves:

  • 3+ years of programming experience in the game industry
  • Strong knowledge of C++ and graphics engine & shader programming models
  • Experience with dedicated shading languages such as HLSL
  • Familiarity with global lighting methods, dynamic lighting, and shadow rendering
  • Strong 3D math skills (linear algebra, vector math)
  • Passion for graphics programming and staying on top of current techniques
  • Ability to write clear, maintainable, and portable code
  • Must be a self-motivated team player with a strong work ethic and cooperative attitude
  • Degree in Computer Science or equivalent work experience

Where We're Looking For It:

Latin America

Open to 100% Fully Remote

Other Information

The work hours will be approximately 9:00 am to 5:00 pm EST, depending on workload, with the occasional late night when a tight deadline calls for it. We work for security-conscious clients, thus background checks will be required.

Position available immediately.

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Strong Work Ethic
  • Self-Motivation

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