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3D Character Artist

extra holidays
Remote: 
Full Remote
Contract: 
Experience: 
Senior (5-10 years)
Work from: 

Offer summary

Qualifications:

5+ years in the video game industry, Proficiency in Maya, Zbrush, Substance Painter, Knowledge of Unreal Engine 5 and Unity, Strong understanding of anatomy and movement.

Key responsabilities:

  • 3D modeling of characters, faces, clothing
  • Create Blend shapes, textures, PBR materials

Bkom Studios logo
Bkom Studios SME http://www.bkom.com/
51 - 200 Employees
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Job description




Are you an artist and passionate about creating characters in the video game industry? Are you creative and able to adapt to different artistic styles? Bkom is adding a member to its team and this is your chance to join us as a 3D character artist!



  • 3D modeling of visual material, with a primary focus on faces, physics and clothing;
  • Creation of Blend shapes, topologies and optimized meshes;
  • Creation of textures and UV unfolding;
  • Creation of PBR materials for characters;
  • Collaborate with level design teams;
  • Collaborate with technical artists to specify shaders and tools;
  • Determine the artistic needs of the project to meet expectations.


Profil
  • Have more than 5 years of experience in the video game industry;
  • Proficiency in software, Maya, Zbrush , Substance Painter and Marvelous Designer;
  • Knowledge of the Unreal Engine 5 and Unity game engine;
  • Knowledge of human and animal anatomy and movement;
  • Passionate about video games and motivated by content creation;
  • Knowledge of traditional drawing and illustration (relief, light, material, perspective, color);
  • Good knowledge of PBR techniques;
  • Communicate clearly and concisely and be able to popularize concepts and ideas;
  • Demonstrate autonomy, initiative and good organizational skills;
  • Able to estimate work time, manage priorities and meet deadlines;
  • Be aware of the evolution of the industry and is always looking for better work methods and tools to ensure a superior quality production;
  • Be creative and adaptable to different types of artistic styles;
  • Knowledge of the Substance Designer tool (asset);
  • Knowledge of Shader construction, Rig and animation (asset).


Informations contractuelles

  • A competitive salary based on your skills;
  • A regular schedule of 37.5 hours per week;
  • Remote working according to your preferences;
  • Access to 5 days of flexible time off to rest or literally do anything you want;
  • A guaranteed treatment plan that will give you peace of mind on sick or appointment days;
  • Attractive group insurance offering a wide range of coverage (health, dental, travel, short and long term salary insurance);
  • A Telus Health telemedicine platform;
  • Monthly allowances on the TEDY platform to allow you to spoil yourself a little;
  • A group RRSP with an advantageous employer contribution;
  • A real impact on original and varied projects;
  • Free healthy snacks offered every day;
  • An office in Quebec City;
  • Time off during the holiday season;
  • Access to your own personalized space in an open, bright and trendy environment;
  • International clients in the toy and entertainment industries;
  • The chance to work with compassionate, competent and talented people;
  • Social activities and lots of fun!


Not convinced yet? Click on the link here to learn more about our team, our projects and our clients: https://www.bkomstudios.com/about-us/


Come with us and dare to play different!

Required profile

Experience

Level of experience: Senior (5-10 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Creativity
  • Communication
  • Adaptability
  • Time Management
  • Organizational Skills

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