Offer summary
Qualifications:
5+ years of experience in geometry creation, Experience working with Unreal Engine 5, Ability to use PBR shaders and normal maps, Experience in high quality visual aesthetics, Good understanding of color theory.Key responsabilities:
- Create world geometry for levels
- Produce playable levels based on design input
- Redesign existing assets and block out levels
- Create first materials within production pipelines
- Maintain workflow within deadlines