Visual Effects Artist

Remote: 
Full Remote
Contract: 
Work from: 

Offer summary

Qualifications:

Intermediate ability to navigate and use DCC software such as Maya or Houdini., Proficient in Photoshop for painting and editing textures., Solid foundation in computer graphics fundamentals and artistic analysis., Good team skills and ability to work independently..

Key responsibilities:

  • Create and implement real-time particle effects for gameplay and cinematics.
  • Optimize FX for framerate and memory while ensuring they fit the overall art style.
  • Collaborate with other departments to ensure proper FX implementation in the game engine.
  • Orchestrate FX events to create believable scenes with layering and timing.

Insomniac Games logo
Insomniac Games SME Unknown
201 - 500 Employees
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Job description

CONTRACT ROLE

Insomniac is looking for a Visual Effects Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES 

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
  • Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
  • Other duties may be assigned

Computer Skills:

  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.

 

Other Skills:

  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.
  • Ability to work independently. Proficient Animation and timing skills.
  • Solid traditional arts background a plus

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$75$90 USD

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Teamwork
  • Collaboration
  • Communication

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