Freelance Level Designer

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Full Remote
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Offer summary

Qualifications:

At least 2 years of experience as a Level/Core Gameplay Designer in mobile PvP or PvE games., Strong understanding of level design principles for top-down action/shooter games., Proficiency with level design tools and basic data analysis skills., Strong communication skills and a collaborative approach to feedback..

Key responsibilities:

  • Design new Bullet Echo maps from concept to final version.
  • Improve existing levels by optimizing them based on game dynamics.
  • Analyze player feedback and in-game analytics to enhance gameplay.
  • Collaborate with a multidisciplinary team throughout the development process.

ZeptoLab logo
ZeptoLab SME http://zeptolab.com
51 - 200 Employees
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Job description

ZeptoLab is looking for a Freelance Level Designer to join our team and enhance the core gameplay of Bullet Echo. The ideal candidate will have expertise in level design, player behaviour, and gameplay mechanics to create engaging, balanced experiences. Ready to level up with games loved by millions? Join our team!

Key Responsibilities

  • Design new Bullet Echo maps from concept to final version.
  • Improve existing levels by identifying areas of improvement and optimizing them to align with current game dynamics.
  • Play Bullet Echo regularly to fully understand game mechanics, objectives, and player behavior in combat.
  • Use in-game analytics, behavioral data, and player feedback to develop and propose ideas that enhance core gameplay.
  • Collaborate closely with a multidisciplinary development team (game designers, analysts, artists, programmers, etc.) at all stages of the process, from concept to release.
  • Engage with the gaming community: analyze player feedback, identify pain points, and gather suggestions to improve maps and gameplay.

Requirements

  • At least 2 years of experience as a Level/Core Gameplay Designer in mobile PvP or PvE games.
  • Strong understanding of level design principles, particularly for top-down action/shooter games.
  • Ability to balance maps for a variety of playstyles, weapons, and characters.
  • Proficiency with level design tools.
  • Basic data analysis skills, including the ability to formulate and test hypotheses using game metrics.
  • Strong communication skills, initiative, the ability to advocate for design decisions, and a collaborative, open-minded approach to feedback.

Nice-to-Have

  • Experience in live operations of a mobile game.
  • Experience with UX testing, playtesting sessions, or analyzing player session videos.
  • A portfolio showcasing completed maps (including videos, screenshots, and design explanations).

What We Offer

  • Attractive compensation of 18 EUR/hour
  • Work flexibility — manage your own schedule and work remotely from anywhere
  • Join a well-known, highly popular project loved by millions, offering you the chance to make a real impact
  • A dynamic, creative environment with opportunities to grow and collaborate with talented professionals

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Open Mindset
  • Collaboration
  • Communication

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